The fact that tanks in their essence are slow and sluggish vehicles did help us a lot. It’s always the case with mobile action games, especially in real time. Designing controls was the most difficult thing for us. What was the most difficult element while developing World of Tanks Blitz? How is that different from World of Tanks PC? We recently spoke with Dmitry Yudo about what it took to bring World of Tanks Blitz to Android, and now we’re looking at how the team extracted the raw elements that makes World of Tanks such a hit and crafted them into a standalone game on a mobile and tablet platform. Since its release in June of 2013, World of Tanks Blitz has been taking the mobile world by storm, and with its recent release on the Android platform complete with cross-platform play, we wanted to figure out what it was exactly that makes World of Tanks Blitz a unique mobile and tablet experience.
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